indieVelo is currently in closed beta testing on all major platforms:

  • Windows PC
  • Apple Mac
  • Android / ChromeOS
  • iOS (iPhone / iPad)
  • AppleTV

Windows PC, Apple Mac and Android / ChromeOS

The Windows PC, Apple Mac, and Android / ChromeOS versions of indieVelo are openly available from the links below.

Note that due to Apple's default privacy and security settings, Mac users may need to manually give permission for indieVelo to use Bluetooth to connect to your devices.  If you do not get an automatic pop-up asking to give permissions, for full instructions on how to do this manually, please click here.

iOS (iPhone / iPad) and AppleTV

The iOS (iPhone / iPad) and AppleTV versions of indieVelo are currently only available to members of the indieVelo Founders Club.

Join the indieVelo Founders Club and then email with the email address you use for the Apple App Store to be given the permissions needed to download it.

Minimum Specifications

indieVelo has been designed to run on the widest possible range of devices. You can adjust a variety of in-game settings to increase or decrease the quality of the graphics to suit the capabilities of your device. On minimum settings it runs successfully on 10+ year old laptops (albeit at a relatively low frame rate), but if you have modern hardware indieVelo also supports 4k displays at 120 fps.

In general the performance of indieVelo depends mostly on your graphics card - anything from the last 5 years should run well.

The absolute minimum specifications are based on just the operating system:

  • Windows 10 64-bit
  • MacOS 10.14.0 (Mojave)
  • Android 10 (with 3+ GB RAM)
  • iOS 13 (with 2+ GB RAM)
  • AppleTV HD

Note that the Mac release of indieVelo is designed for both Intel chipsets and Apple silicon. If your Mac supports the Metal API, indieVelo automatically uses this for hardware-accelerated graphics.

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